Your Questions, Answered

  • No experience is required. Many of my favorite campaigns have included brand-new players. You don’t need to know the rules by heart or have a “perfect” character idea — curiosity, engagement, and a willingness to participate matter far more. I’m always happy to teach as we go.

  • I run player-driven campaigns where choices matter and consequences follow. Exploration, roleplay, and problem-solving are always central, and combat is meaningful rather than constant. These are long-form stories shaped by the decisions you make, not by a pre-written script.

    Different campaigns emphasize different tones — intrigue, survival, whimsy, horror, or high adventure — but all of them reward curiosity, creativity, and sincere play.

  • Campaigns are billed on a seat-based, weekly basis. When you join a game, you’re reserving a seat at the table and committing to a shared schedule. Payment supports ongoing preparation, continuity, and the long-term health of the campaign.

    Session Zero is always free, and there’s no obligation to continue if it doesn’t feel like the right fit.

  • Life happens. If you need to miss a session, just let me know when you can — no explanations required. Your seat remains yours, and the campaign continues.

    Occasional absences are expected in long-running games. If missing sessions becomes frequent or ongoing, we’ll check in together and figure out the best path forward. The goal is always clarity and fairness, not punishment.

  • Session Zero is a free, low-pressure introduction to the campaign. We’ll talk about tone, themes, boundaries, expectations, and character ideas, and make sure everyone at the table is on the same page. It’s also your chance to see if my style — and the group — feel right for you.

  • Most campaigns run with four to six players. This size allows for meaningful spotlight time, strong group dynamics, and flexible storytelling without anyone getting lost in the crowd.

  • Yes. There is zero tolerance for discrimination, harassment, or cruelty of any kind. Boundaries are respected, communication is encouraged, and players who speak up are listened to. My role as a Dungeon Master includes moderating the table to make sure everyone has space to contribute.

  • Online games use Discord for voice and Roll20 for maps, dice, and character sheets. In-person games are hosted at public venues or in homes, depending on location and group preference.

  • These games are closer to a well-run home campaign than a performance or show. There’s no pressure to “act,” do voices, or entertain an audience. Roleplay happens at whatever level you’re comfortable with, and it tends to deepen naturally over time.

  • That’s completely normal. You’re never required to perform or be “in character” in a way that feels uncomfortable. Many players ease into roleplay gradually, and the table culture supports that. Thoughtful decisions and honest engagement matter more than theatrical flair.

  • Yes. Friends are welcome, as long as everyone understands the campaign’s tone and expectations. Many groups form organically this way.

  • Yes. Solo campaigns are available on a limited basis and offer deeply character-focused play with flexible scheduling. If you’re interested, feel free to ask.

  • If something isn’t covered here, or if you’re unsure whether a campaign is right for you, send a message. I’m always happy to talk things through.